Thursday, 14 February 2008

Club Penguin

Well, starting with Club Penguin... after its staggering buy-out by Disney for an impressive $700m, it has shot to the headlines. Over 12 million users waddle around the site as penguins, talking to each other, playing games and chilling out.

Club Penguin is free to register, although requires parental consent to do so. For that added security measure, parents are allowed to select what type of 'chats' their child is able to use. There are two modes:


  • "Ultimate Safe-Chat" - a limited safe chat where children are forced to speak only using a list of standard greetings or responses

  • "Standard Safe-Chat" - children can type freely to one another.


It is important to note that bullying and profanity are automatically filtered where possible on Club Penguin.

Club Penguin has hired people to act as monitors, and children can report incidents to them by clicking on the M icon at any time, making play safe for them!

Club Penguin also offers games for those children who would rather play than talk with strangers, although these games are rarely easy to spot. I found as I was using Club Penguin that I had to merely stumble across games rather than the developers making it blatantly obvious where they were. Playing games earns characters virtual coins which can be spent on new clothes and the like. Although, for those non-paying customers the options are very limited.

Overall, Club Penguin for me was entertaining but too child-like. This may due to my age and while I am sure that the younger children will love it, I can't say that I will be going back for some more waddling.

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